Nike Pick Up (Student Work 2011)

In 2012 I was studying at the School of Visual Arts, new to New York and looking for a game. An Asian kid at an art school, with no team, no court, and no one to come with them. The App Store was barely four years old. The thing that would fix this didn't exist yet, so I made it.

​Role: Creative Director / Art Direction, Design, UI/UX, Copy Writing, Film

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Adopt NY - Student Work 2012